How to play

1 of 6

Three lines

Ground, Water and Sky. Your rival's rows are above the middle of the table, yours are below.

Factions

Keywords

Bond
Doubles while its partner (or another copy) stands on the same line.
Ignite N
When played: if the rival's line has N power or more, its strongest creature burns.
Strike N
When played: the strongest rival creature on the line loses N power, and falls at 0.
Infiltrate
Goes onto the rival's side (it counts for them), and you draw two cards.
Pack
When played: every copy of it left in your deck joins it on the line.
Revive
When played: your strongest creature in the discard returns to your hand.
Scout N
When played: draw N cards.
Grow
Gains 1 power at the start of each of your turns.
Persist
Stays on the board when the round ends.
Mimic
Mirror Mist takes the abilities of the creature played just before it on that line.

Fine print

Decks hold 25 cards of one faction plus neutral ones. You hold 10 and may swap up to 2 before the first round. Between rounds the board clears and each player draws two.

Each turn has 45 seconds, spent from a 6-minute bank for the match. Run out and you pass.

Ranked matches move your Glicko-2 rating; season points are your rating above 1500 plus one per match. Only 3 matches against the same rival count per day. To play on Sunday you need 25 ranked matches against 10 different rivals.

The server plays every match and your browser never sees the rival's hand. Each match shows a hash of its secret seed at the start and the seed at the end, so anyone can replay it from the log.

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